−−−−−−Alchemy was forgotten
150 years ago
Long ago, the kingdom of Lantarna prospered
from the blessings of a white comet that passed overhead.
The art of harnessing the comet's blessings was called alchemy,
and the practitioners of this art were known as alchemists.
However, when the comet disappeared and
its blessings were no longer available,
the use of alchemy gradually declined and
was eventually forgotten.
The main character, Resna dreamed of spreading
the forgotten art of alchemy to the world again.
Her adventures begin as she aims to travel to
the World’s End where the source of the miracle is said to lie.
The game cycle is based on familiar elements of the Atelier series : gathering, synthesis, and battle.
The story can be progressed without using stamina, so it will make you want to keep going!
In addition, the home screen changes as the story progresses!
Explore the dungeon and gather the materials needed for synthesis! There are bosses at the end of the dungeon, and the next level of difficulty is unlocked when you clear the dungeon. The higher the difficulty, the better the reward.
To gather materials, you can also use "Score Battle". Aim for a higher score and get better rewards by avoiding damage, or by having a lot of damage with a single attack!
The synthesis system, a signature feature of the Atelier series, is optimized for easy and rewarding play.
Combine the traits assigned to the characters and materials to create your optimal solution.
Characters go all out in synthesis scenes! Experiment with your favorite characters!
The mana required for synthesis recovers over time. Try out various combinations to synthesize your perfect item!
Battles are timeline-based. The key is to watch the turn order and obtain "effect panels" for your party. Turn the tide of the battle in your favor by using synthesized items and the three skills in each character's arsenal.
Watch the flashy animations when using burst skills!
ATELIER / ROYAL CAPITAL
An atelier in the otherworld that Saskia made. Alchemists gather here to synthesize.
"Training Quests", “Materials Quests" and "Stamina Recovery" are available at a café in the Royal Capital.
You may find yourself exploring around town. Try talking to anyone that catches your eye!
Use stamina to earn experience points and obtain materials to enhance your characters!
Using "power up materials", "items" and "memoria", you can enhance your characters through various methods! Depending on how you grow your characters, even 1★ characters can stand out!
"Growboard":Unlock the panels you want to enhance your character with.
"Memoria": Illustration cards of famous scenes and If Scenes from the "Atelier" series. You can strengthen your character by equipping it.
Original Story, Series Composition,
Although his involvement and style of work differ depending on the title, he always is in charge of worldview and character settings.
"Maji de Watashi ni Koi Shinasai!" series
"Akame ga KILL!" series
"Hell's Tormentor Kraken"
"Yuki Yuna is a Hero" series
"RELEASE THE SPYCE"
"World Dai Star"
"Atelier" series supervision Shinichi Yoshiike
Once affiliated to Gust (Now KOEI TECMO GAMES Gust brand), he planned and produced games such as "Atelier Marie". The creator of the "Atelier" series. Now he is active in a wide range of activities as a freelance game designer and scenario writer
Character Design Umiu Geso
"Magic: The Gathering" card illustration
"Fire Emblem Heroes" character illustration
"Arknights" MV illustration, etc.
"The Devil Princess" book illustration, etc.
Character Design tokki
"Blue Archive" Mizuha Mimori
"Hatsune Miku" merchandise illustrations, etc.
Character Design/Costume Design NOCO
"Nelke & the Legendary Alchemists"
Mainly working on games and illustrations.